Despite heavy resistance, Elves were also driven from Solstheim, a small island northeast of Skyrim, which would be predominantly inhabited by Nords for thousands of years to come. Ysgramor's descendant King Harald, who is credited with first uniting the province under its customary borders in 1E 113, drove the last of the Elves out of the province in 1E 143. Their legacy is purportedly carried on by the Companions, a group of nonpartisan mercenaries who are renowned as impartial arbiters on matters of honor. The Five Hundred's great achievements and acts of heroism cemented them and their leader Ysgramor as role models in Nordic culture. Despite these early conflicts, the presence of Giants remained throughout the province in the eras that followed, although both races largely kept to themselves. During this time, the Nords also frequently waged war with the various Giant clans of Skyrim and Ysgramor purportedly slaughtered hundreds of Giants himself. According to legend, the only humans to survive were Ysgramor and his two sons, who fled back to Atmora, where they gathered the famous Five Hundred Companions and sailed back to expediently slaughter any Elves they came across, founding new cities as they went and clearing the way for new settlers. It's unclear how it started, but the Elves razed the Nordic capital city of Saarthal, killing the defenders and everyone unable to flee, in a slaughter now known as the Night of Tears. The Return Įlves and men lived in relative peace and prosperity for a great deal of time, but racial tensions grew along with the human population, and eventually violence erupted. Contrary to many stories, which apparently credit Ysgramor with being the leader of the first group of human settlers, he and his colonists were the latest in a long line of emigrants from Atmora to Skyrim, and many had already migrated to other places around Tamriel. They named the new land "Mereth" in tribute to the Aldmeri Elves who had already settled most of the continent. During this migration, the chieftain Ysgramor rallied people from all sides who desired to live in peace and set sail south, eventually arriving at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. Legends say that Atmora was once very green and prosperous, until "the freezing" turned it into an inhospitable wasteland plagued by civil war, causing its people to migrate to Tamriel in waves throughout the Merethic and First eras.
Atmora is likely a human corruption of "Altmora", a name found in old Elvish records which means "Elder Wood". 3.4 Funerary Customs and Ancestor WorshipĪlthough Nords intermingled with other races over the years, it is primarily to Atmora, the northernmost known place on Nirn, that they trace their lineage.If a Nord player decides to become a vampire, they will reach the maximum frost resistance possible.
Their innate resistance to Frost provides them a significant advantage against foes such as the draugr, frost dragons, ice wraiths, and mages who employ Frost magic. The Nord Battle Cry power can be vital at earlier levels, causing enemies to flee long enough for the player to potentially recover. With both one and two-handed weapons receiving boosts, players are able to choose their favorite weapon(s) with a bit more ease, and boosts to both light armor and blocking provides players both mobility and defense. Nord skill bonuses lend toward a more combat-oriented style of play. Fortify Warmth CC (FormID xx00088b): Your Nord blood improves your resistance to cold environments by 25 points.It also does not affect undead, Daedra, or machines. Despite its similarity to the Illusion Fear effect, it does not benefit from any Illusion perks.Be warned that this power treats everyone in range as a target, and is considered an attack, so you may want to avoid using it in situations where you have non-follower allies or in the presence of civilians.Stagger Push, 0.05 pts in 40 ft on Self.Battle Cry, 99 pts in 60 ft for 30 secs on Self.
The power consists of the following effects:.Battle Cry greater power (FormID 000e40c3): Targets flee for 30 seconds, once per day.Resist Frost ability (FormID 000aa020): Your Nord blood gives you 50% resistance to Frost, constant.They can use a Battlecry to make opponents flee. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. Citizens of Skyrim, they are a tall and fair-haired people.